

To stop her, a traveler, saved during a blizzard by a wolf, finds out that they have a greater destiny to play. She’s intelligent, secretive, and is clearly plotting something that will plunge Sanctuary into chaos once again. In her wake, corruption and death follow but not on the levels of the other Great Evils who’ve graced Sanctuary with their presence in the past. Each story is about champions of the world of Sanctuary standing up to defeat the Great Evils of Hell before they completely take over Sanctuary to gain the upper hand on the angels.ĭiablo IV is well past the story of the first three games and almost feels like a reset after the many battles against the Prime Evil, Diablo. This war involves the neverending battle between the angels of the High Heavens, the demons of the Burning Hells, and the mortals of Sanctuary. It’s not like any war you’ve really played through, though. All games take place in a war-torn world. If you haven’t played any Diablo game since its original release back in 1997, the story is simple. It isn’t just a fantastically made hack-and-slash dungeon crawler, it shows exactly what a Blizzard game is in the modern age of gaming.

They just were never living up to that gold early 2000s standard from the same company. Recently, and with the revelations of many systemic issues, that magic has seemed to have disappeared.

Just about every game they put out was polished, fun, and maintained for years. Blizzard Entertainment was, for the longest time, a beacon for great games.
